- Character speech and emotes must be clearly separated in some form for other players. This means using “ to dictate speech and * to display emotes, for example. How you choose to do this is up to you the player, you only need to make sure that it is clear for others to understand.
- We follow a strict ‘show, don’t tell’ policy when it comes to emotes. Players should only describe things in emotes that would be immediately apparent to other characters if they were really there in-person. Emote things such as changes in facial expression or body language as opposed to what the character is thinking, or how they might describe other people.
Correct Example: Joe’s expression turns to anger as Jimmy comes into his view.
Incorrect Example: Joe is enraged by the sight of the man that ate his lunch.
- Character actions that are clearly identifiable in-game do not need to be emoted. This includes things such as opening or closing doors, attacking zombies, entering vehicles, etc. However, some mechanical actions that the game completes for you do need to be emoted if the action is not immediately clear. This includes things such as building, or hot-wiring a vehicle.
No Mechanical Gaming:
- Some actions shouldn’t be completed even if the game “allows” them to happen. This includes things such as crafting items your character wouldn’t normally know how to craft, carrying extreme loads of items across long distances, building unrealistic structures, or otherwise performing actions that don’t obey the laws of physics. Zomboid is only realistic to a point, so we expect you to think of things as they would work in reality.
Note: Building structures or bridges over water is not allowed. Although technically “possible” to be done, we often use water as ways to block off incomplete areas of the map, and as such do not permit these actions.
- This is defined as having your character use or exploit knowledge that they don’t have, but that you the player know. For example, finding out the location of a place on the forums and then going to the place in-game without your character having ever acquired the location themselves.
- This refers to forcing actions onto other players, completing actions on other players without giving them a chance to react, or even completing actions that are unrealistic to your character or your character’s situation. Players must always give other players the opportunity to react to your actions. Power-Gaming can also take the form of your character being too good at something, escaping injuries or even cheating death in unrealistic ways.
Correct Example: *Joe attempts to shoot Jimmy.*
Incorrect Example: *Joe shoots Jimmy.*
- ‘Bleeding’ is defined as taking out-of-character (OOC) influences and using them in-character (IC). This can take form as someone getting their feelings hurt OOC and deciding to take it out on the person responsible in-game, or even being good friends with someone OOC and so giving them special treatment IC. Out-of-character and in-character must be kept separate.